The gameplay was overhauled at the fourth beta, hostages became more than a simple monetary and became the keystone of the rescue scenario we know today. The third beta saw a significant improvements for hostage path finding. They could also be moved around simply by walking up against them. Hostages could also be moved by Terrorists and be used as meat shields when needed. However, perhaps to compensate for the poor navigation, hostages had the ability to scale walls in order to keep up with the player. Originally the hostage path finding was also considerably worse and hostages would often get stuck in walls, doors or surfaces. Perhaps as an artifact of the lack of separate zones, maps that lack separate hostage rescue zones will still substitute the Counter-Terrorist spawn points as hostage rescue zones. Even then, the interface didn't show that the player was in a hostage rescue zone making it difficult to know when hostages could be rescued. Hostages weren't automatically rescued, requiring user input once they'd reach their spawn point as separate hostage rescue zones were not implemented until the second beta. In fact up until the fourth beta, hostages were nothing more but a means to earn more cash at the end of each round, should the team earning the bonuses win the round by eliminating the opposing team. Although still requiring to be rescued by Counter-Terrorists, the round win wasn't determined by it. Originally, their role was somewhat different. Since hostage rescue is the first scenario ever created for the series, hostages have been appearing since the Counter-Strike Beta. 31 August 2012 Gameplay and history Counter-Strike Beta
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